I've been extremely busy since I got a green light to go ahead with the project. So far, the majority of time I've spent on upskilling for the project, and truth to be told I know that this year I will continue doing the same.
So, what is it that I've been learning? First on my list was the motion capture technique. If you are a newbie to animation here is a few things I've learned so far so keep on reading.
I've been attending workshops and training sessions to learn about different solutions starting from high end expensive optical systems (you know, the ones where actors wear Lycra suits and dots around their bodies); to the cheaper options that use mechanical or magnetic systems. The substantial difference between the differently priced systems is that the former requires a studio with multiple cameras and the latter uses just the markers. Now, you might wonder why bother with the studio, it's expensive right? Truth be told, having seen both solutions in action, currently the optical solution is far more superior. I was amazed on how detailed the captured movement was. Every little movement which we might not be aware of, like shifts in weight or different twitches, all of that is captured. That is contrary to the mechanical capture system which records skeleton movement without that level of detail. Having said that, it all depends on what your budget is and how you intend to use this technology. If you just want to create simple animations, there is no need for high end solution unless you have some spare cash to burn - and you'll need a lot of it. Also, the number of alternative/cheaper solutions is increasing and it's hard to even call them all out. For now I've not made up my mind, however in the next couple of weeks I'll be testing Roko Suit and Notch Sensors so I should be able to make the final decision.
Creative producer, writer, immersive media artist founder of Sensosis
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